We had a big lan party, and it's basically what got me into PC gaming. Somewhere there gave me Starcraft for my birthday (I still have the massive box it came in) and installed it on every single computer there and made it so you didn't need the disc to play. For my 9th or 10th birthday, I had a party at the Boys & Girls Club. Playing Starcraft 1 reminded me that this came before it. I give a ton of credit of my typing skills to Runescape from trying to spam chat in world 3 so hard to sell stuff. Artanis and Zeratul look like something from Abe's Odyssey. The ending cinematic of the Brood War Protoss campaign also aged horribly, although I don't think it looked great to begin with. It feels too slow, like they're trying to add emphasis to every word (that's not just Protoss either as it's common through all of the original campaigns as well). There's some of the cheesiness in there that Starcraft 2 is known for, and while it's written much better than Starcraft 2, I'm not a big fan of the line delivery. I get that Starcraft 2's story isn't good, but Starcraft 1 isn't perfection like some act like it is. Just played through the Brood War Protoss campaign for the story using a ton of cheats. As much as I love the game (in multiplayer) I never cared enough about the story to finish the expansion, or even all four of the original campaigns (I beat three, but not the Orc one because I didn't like the no-base-building thing much.). It felt like one part inferior Starcraft rehash, and one part other new cliche stuff. It had some good ideas and some interesting plot points, but at the time I found WCIII's story pretty disappointing. as much as I love the game, and I really do, I've never thought much of its story. Sure, none of their games had the best stories ever, but they were good and more than did the job. However, how surprising is that really, when Blizz's writing skills seemed to decline so rapidly after the '90s? From Warcraft I to Diablo 2 Blizzard's writing was above average to good. It completely wastes SC's sequel-hook setup at the end in favor of unrelated, poorly written junk. Starcraft II's story is indeed awful, and a borderline travesty compared to the solid sci-fi plot of the original, that's all true. (And i'm cutting stuff off here because this has been sitting for a long time like as is without me figuring out how to continue. (Ironically SC2 kinda inverted this, somehow, weirdly.) The most logical one is the control of the Swarm: elimination of Overmind, perhaps the hybrid would've been subject to the Overmind otherwise. And there's the bit of weirdness how he describes Kerrigan's existence being helpful. The real mystery here is why Duran wants this. Only, he apparently does it with technological means, but really, there is little difference to the end result. And this is naturally unthinkable to the Protoss.įunny enough, Duran has the same goal. Evidently he/it/they think that because Xel'Naga created both species. The Overmind's goal is to assimilate the Protoss into the Swarm to create something perfect. Still, she does make a superb villain in Brood War so it all worked out well. I have vague recollection that Kerrigan was somewhat late addition to the game, explaining this issue. The only thing she does is to chase Protoss on Char, yet her powers do not actually contribute to the war against the Protoss. And this is visible in the story, as the Overmind claims Kerrigan is a key to the Zerg victory yet nothing in the campaign really indicates this is the case. Blizzard wanted a human viewpoint for the Zerg campaign. Kerrigan is a creation of the first point actually. Starcraft 2 has motiveless wars fought for unclear reasons, and there's a random space-god. Starcraft story is one where humans end up in a middle of an ancient and epic scale conflict. I'm still waiting for the true SCII's story. Well, Amon and the Hybrids actually were the real enemies in the overall plot, but only in Legacy of the Void they got that treatment. Brood War set of events made clear that Kerrigan and the Hybrids bred by Duran were the enemies in SCII, not Mengsk. He was the enemy in both Wings of Liberty and Heart of the Swarm. But Blizzard treat him like the foe to be dealt with. What annoyed me is how much importance Mengsk got in SCII's plot, after how bad his ass got kicked in Brood War. Samir Duran, one the most mischievous characters from Brood War, and one of the biggest prospects plots for SCII's story barely had any appearence in the final run, and when it did, barely ressembled the Brood War personality at all. How they managed to ruin Kerrigan character is simply unbelievable. Can't believe how bad Blizzard managed to fuck up the way they did. Playing Starcraft Brood War campaign again makes me sad about how bad, cheesy and embarassing SCII's story was.
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